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Old Apr 16, 2011, 02:35 PM // 14:35   #1
Frost Gate Guardian
 
Join Date: Jan 2011
Guild: The Capital [Para]
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Default Song of Concentration (PvP)

SoC is used frequently in Heros Ascent for when teams get to halls and it is King of the Hill. I think to increase the amount of paragons in pvp (since there are virtually none) we should just make this skill have a PvP version. Switching it to the leadership attribute and making it affect the skills effect would mean only paras could use it and teams without then will just have to hope that the ghostly doesn't get rupted. Something maybe like:

For 10 seconds, allies' in earshot next 0..2..2 skills are uninterruptable and recharge 5%..17%..20% faster.

It would make HA team have to change slighty from the meta to make room for a paragon or just not have the luxury of not being able to rupt.
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Old Apr 16, 2011, 04:37 PM // 16:37   #2
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Quote:
Originally Posted by Our Virus View Post
SoC is used frequently in Heros Ascent for when teams get to halls and it is King of the Hill. I think to increase the amount of paragons in pvp (since there are virtually none) we should just make this skill have a PvP version. Switching it to the leadership attribute and making it affect the skills effect would mean only paras could use it and teams without then will just have to hope that the ghostly doesn't get rupted. Something maybe like:

For 10 seconds, allies' in earshot next 0..2..2 skills are uninterruptable and recharge 5%..17%..20% faster.

It would make HA team have to change slighty from the meta to make room for a paragon or just not have the luxury of not being able to rupt.
horrible horrible idea. Why not just make a team build that has a paragon or 2 in it. Really is not hard to make a ha team that beats the current meta.......
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Old Apr 16, 2011, 04:42 PM // 16:42   #3
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ye but paragons suck
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Old Apr 16, 2011, 04:45 PM // 16:45   #4
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Lets force people to run paragons instead of actually fixing the problem that every single team running SoC points out.
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Old Apr 16, 2011, 05:00 PM // 17:00   #5
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Fortuately, Paragons are next in line for a skill restructure. So far they did well with mesmers and dervs; I'm hoping a the same goes for the para. I run a defensive anthem para in ha on occasion and it does well with a good team... but trying to pug is a b!t*h because it's not "meta". Us paras need some love too!
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Old Apr 16, 2011, 06:05 PM // 18:05   #6
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Originally Posted by NuclearSlug View Post
Fortuately, Paragons are next in line for a skill restructure. So far they did well with mesmers and dervs; I'm hoping a the same goes for the para. I run a defensive anthem para in ha on occasion and it does well with a good team... but trying to pug is a b!t*h because it's not "meta". Us paras need some love too!
By doing well you mean power creeped the living hell out of them right? Because the last thing that organized PvP needs is another one of those

How come you identify yourself as a paragon when you have at least 5 more character slots with which to potentially PvP with? (this is an aside, I have seen it before with others).

I PvE as a Derpvish, but I PvP primarily as R/, I don't make the distinction between the two because a combination of 1) PvP characters exist and 2) Pacing is different between the two formats.



Back on topic, the suggestion is garbage, if you want paragons to be useful buff the skills so they can offer actual midline utility that isn't overshadowed by the go-to choices.
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Old Apr 16, 2011, 07:04 PM // 19:04   #7
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if should ony work on partymembers anymore, instead of allies
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